- 1 Biography
- 2 Major Developments
- 2.1 Short Range Teleport Platform (SRTP)
- 2.2 Apocalypse Cannon
- 2.3 Biologically Regenerative Metals
- 2.4 Tactical Suit/Visor
- 2.5 Mass/To-Order Cloning
- 2.6 Wristmate
- 2.7 Particle Warfare
- 2.8 Anti-Radiological Field Technology
- 2.9 Dynamic Self-Programming
- 2.10 Plasma Technology
- 2.11 Extranet protocols / related infrastructure
- 2.12 Warp Propulsion
- 3 Project Nativity
- 4 Project Virtus
- 5 Project Frontier
- 6 Staff
The Office of Experiments (Officium Experimentis) is the primary think tank of the Union. Situated on the homeworld of the Wolves, Genesis, almost every new technology invented or improved upon had been engineered here. They also manage the Union Science and Engineering Bureau.
The Office was originally known as the Nirvana Institute and managed in secret by the Avians and the Wolves, headed by Lexis Uthwei. It was created to design Warp drive technology, but quickly became the centre of all research and development. After they completed their first project to create their Warp propulsion system, they became declassified and known to the public where they swiftly began working with civilians to deploy further pursuits.
Six of the brightest minds in science and engineering are employed by the Office, including Avarice Ioneth who is considered the most intelligent man in history. These individuals have carte blanche to pursue virtually any scientific or engineering concept they so desire and have little oversight for it. With the aid of the thousands of great minds within the USEB they have completed many fantastic projects, with 12, in particular, being a tremendous benefit to the entire galaxy.
Short Range Teleport Platform (SRTP)
With the advancements in Warp technology, velocities exceeding light speed have become far more accessible. It was discovered in 2364 by physicists that you can utilise binary particles meant for communication to transmit huge quantities of data with enough energy input. Normally two particles are affixed through spacetime, but the quantum entanglement that enables this can be collapsed at the nanosecond scale, 'folding' the two particles together and teleporting physical elements. It would be several years of experimentation before perfecting the technology so that living organisms could be transported. It is noted that at its current stage of development, there are some risks involved such as inducing nausea, confusion from the disorientation, and some malfunction of chronometers (particularly atomic) or stellar positioning systems. Cyborgs and androids are particularly susceptible to malfunction.
The system works by daisy-chaining platforms together and because they are connected through quantum entanglement, they do not need to be stationary and can penetrate heavy interference (at least over short distances).
The teleportation process is instantaneous but can only be achieved over a distance of 189723 Astronomical Units within defined safety parameters. It is plausible to go beyond that, up to a theoretical maximum of 6300000 AU, but the greater the distance the increased probability of severe malfunction, including significantly missing biological data, the harshest of which is known to be severe amnesia, and severe of ageing due to breakdowns of cellular reproduction.
- Creation dated 2368AD
The Navy's fleet carries many powerful weapons, but none as great as the intimidating-sounding Apocalypse Canon. This gigantic armament concentrates and enriches a tremendous Plasma payload and combines with that of Warp propulsion technology, acting as an ultra high tech ballistae and hurling a 20,000 metric tonnes warhead of Plasma at the speed of light. It is currently in the prototype stage.
- Creation dated: 2367AD
Biologically Regenerative Metals
Also known as Biosteel, this technology was designed for heavy weapon support units such as exosuit pilots and tanks. The armour is created by infusing stem cells with the Magentum retrovirus while in a molten metal bath. The type of metal largely does not matter. The result is a quickly regenerating armour with a relatively long lifespan, determined by how many regenerations it can perform, which is dependent on the type of metal used. Typically it will regenerate a rate of 1mm per hour, which also means that it protects against oxidisation twenty times longer than any known technique. Its purpose was to allow siege units more time out in the field without needing repairs. The technology is also used in many mechanical parts to automatically repair general wear and tear.
For reference: Iron has 150 weeks of regeneration; steel is rated for 260, tungsten 270, titanium 35, silver 900, and nickel 370.
- Creation dated 2268AD
Purpose-built for Naval special forces but occasionally loaned to other contractors, the Digital Battle Interface and Hazard System (DBIHS) simply known as the Tactical Suit or even the TacSuit, is cutting edge in cloak and dagger warfare technology. The two-piece outfit compliments each other but is not dependent of the other. The visor is affixed to ones head, typically in the form of a helmet but other variations are seen. There are models designed to integrate directly into the visual cortex of the brain either via cybernetic conduits or microfilament connection. The visor is a transparent film of solid electroreactive material that displays a myriad of data for the wearer such as your current coordinates, vitals, weapon status, and the same for your partner. There is also an 80 megapixel camera with 2x optical and 12x digital zoom installed within the visor, it is also capable of infrared and ultraviolet vision. The visor is capable of ultra-secure SSC tightbeam transmission, primarily to one's partner, and can interface with a Wristmate. The visor can directly connect to most Naval weaponry to be able to utilise sighting systems and even coordinate firing mechanisms.
The suit is an impressive work of engineering. It's a thick form-fitting fabric with ballistic padding around vital areas and titanium microshards to protect against light flak, piercing, or cutting damage. It protects against temperatures as high as plus fourty centigrade and as low as minus twenty-five centigrade, and extremely high solar radiation (UVA and UVB rays). It is crafted with entirely hydrophobic material and can resist direct flame for at least five seconds without burning through. There are pockets for additional ammunition, small medical supplies, and grenades, as well as a holster for a pistol and combat knife. Most importantly of all, however, the tactical suit is capable of active camouflage and will blend into its surroundings with great accuracy at only 100ms response times, and can even alter its pigmentation to stand out more or less for the lighting within the environment. The suit can only sustain this for a period of fifteen minutes before needing to recharge, but additional charge packs can be installed if necessary.
Each DBIHS outfit is a 500kc (kilocredit) investment.
- Creation dated 2254AD
Although several races have already possessed cloning technology long before the Officium developed their own, each version was significantly flawed in some way. The Humans were never able to replicate their own - only animals, the Avian were never able to have their clones survive childhood, and the Lizardfolk's methods were much too slow and costly to be practical. The Officium was successfully able to perfect cloning technology and can now cheaply produce clones of any organic lifeform with accuracies of at least 99.9999999875% genomic duplication. Further accuracy can be obtained by fine-tuning of chromosomal therapy and bioengineering, but that will consume more time and cost. Wealthy citizens can now purchase clones of themselves or their organs for 25kc (25 thousand credits). It takes roughly three years to produce a fully viable clone and said clone can be designed to any specification including age so long as it doesn't exceed the original specimen. The purchaser can select more expensive options, such as the removal of negative elements including diseases and even congenital disorders. The practice was only developed by the Officium - they have licensed the method to civilian contractors who perform many of their own specialities that have refined the process.
- Creation dated 2245AD
Corporations, civilians, and soldiers across the galaxy have utilised many methods to communicate across vast distances, the most enduring method is radio and microwave transmission. More recently there have been quantum entanglement devices. All of these come with the caveat of either being easy to steal, lose, or disable, and often will last only as long as its limited power source will permit.
The Office began investigating alternatives to a permanent communications solution that everyone could utilise. After several different prototypes, including cranial implants, the Wristmate was conceptualised. It works by converting glucose in the bloodstream into computing power and the natural heat of the body into stored energy. This device is surgically implanted into one's forearm and upon a signal from the brain will present a holographic display. The Wristmate includes an RFID transmitter which produces an array of valuable information about the wearer that is maintained by the individual (or their employer) and verified by the Unified Police Network for authenticity. This is also used for access control.
The Wristmate sends audio signals directly to the audio processing centre of the brain via microfilaments, but visual stimulus is still projected. The device is capable of many features, the two most common of which are communicating with other Wristmate users, or any device that transmits and receives radio or microwave communication, and the other is for accessing the Extranet. More secure variants of the Wristmate exist for police or military personnel and has strengthened encryption and additional features such as SSC or Secure Short Communication, it uses ultraviolet wavelengths to transmit over significantly shorter distances and is much more difficult to intercept and decipher than ordinary methods.
Most medical facilities will sell you Wristmate package which includes the surgery to install. The cost varies with the local economy but is generally inexpensive at about 100 credits. Most corporations will pay for this expense and several social welfare programs also include this courtesy.
The Wristmate needs maintenance at the 10 and 15 year mark and should be replaced after that.
- Creation dated 2210AD
Particle weapons were created as a means of providing an expensive but much more powerful means of warfare. Particle weapons need extremely small amounts of supply, needing to reload or restock 450% less than ballistic weaponry. Furthermore, particle weapons are more accurate and fire at well over ten times the velocity of a standard ballistic weapon, depending on how much power is used. Ballistics are standard, but particle weapons are common, particularly for maximum security institutions.
It works by accelerating HMLV objects (high mass, low volume), most commonly lead and tungsten, to extremely high velocities through super electromagnetism or in extremely powerful cases such as starships, to Warp velocity. The Apocalypse Cannon is the epitome of particle weaponry.
- Creation date 2203AD
Anti-Radiological Field Technology
Retroactively rendered Nuclear technology obsolete, especially when used as a weapon. Special technology is used to completely halt the process of nuclear fusion, rendering nuclear weapons and power plants useless. This technology is also used defensively when used with shields, it will completely block related harmful radiation.
- Creation dated 2179AD
Built in cooperation with Amchar Cybertechnics. The Office and Amchar would spend plenty of resources to quickly and efficiently design and develop the first ever true artificial intelligence. Most other races in the galaxy were not willing to do so, but the combined efforts of the two organisations decided they would be so daring, recognising the benefit to galactic society. Once it was developed, the Union Science and Engineering Bureau would regulate the entire process from design to deployment, and ensure that they do not grow out of control and used ethically. It's exceedingly rare to find the technology in use, and almost every one is kept under a closely guarded secret as billions of citizens still fear or misunderstand the technology.
- Creation dated 2140AD
Through the process of expending Warp energy, there is a substance known as Plasma that is created much like Plutonium can be created from Uranium isotopes. In this instance the intense pseudo-magical chemical reactions that permit Warp energy to be created. What occurs is effectively matter from nothing - antimatter reacts with positrons to force hydrogen, oxygen, and nitrogen together - similar to the effects of a particle accelerator - as they are used in cooling Warp engines. This process consumes no additional energy. The byproduct is Plasma, a non-Newtonian fluid three times as dense as water that has no known freezing point even at zero Kelvin, or boiling point, it will simply form a gas and combust at temperatures as low as 95 centigrade. It has no odour, has not been tested for toxicity, but is extremely alkaline and will corrode stainless steel within minutes. The substance is bioluminescent to 1600 lumens, generally has a light blue hue to it but has been observed with a blue-green hue under unknown circumstances. It is radioactive only as it is being created, otherwise, it is inert after a period of roughly thirty seconds from synthesis. The liquid is inert when sitting but is highly reactive to compression, impact, and will combust when exposed to quantities of xenon, potassium, and calcium as low as 1.5 micrograms.
One tonne of Plasma contains two kilotons of TNT in explosive force. It is therefore imperative to transport and store in low quantities. It has been observed that inserting six kilograms of cobalt isotope per twenty kilograms of Plasma will reduce its explosive capacity by up to ninety percent.
- Creation dated 2136AD
The Terran government had expanded upon its invention of the Internet late in the 21st century, allowing for megabit speeds from space. The technology was acceptable to most but had several major caveats including being woefully insecure and heavily susceptible to electromagnetic interference. It was also prohibitively expensive particularly with intrasolar transmission leading to hundreds of companies or nations simply forming their own network.
Other civilisations had similar frameworks in place but all found similar barriers to entry. Several decades later, the Office of Experiments would overhaul the concept and rebuild the protocol and infrastructure from scratch, then centralising the network under the Transsolar Police Group (which would later be known as the Unified Police Network). The improvement utilises easy-to-deploy comms buoys deployed at various points within inhabited space that send highspeed tightbeam signals to each other and no other, this would create a daisy chain for anyone nearby to connect to the central system as well as create their own local system if so desired. The buoys contain a copy of the last 30 days of data for both backup purposes and for criminal matters - this allows for the system to be accessed even if the connection is severed, and for the UPN to track illicit activity.
One major improvement the Extranet had over the Internet is that it is no longer required to have a specialised browser to access information. Instead, telemetry is requested in any format desired and will be sent as such. This means that you could theoretically 'browse' using solely binary input and output for example, and almost any computing device would be able to transmit and receive data from the Extranet.
- Original Creation: 2089AD, Officium Improvement 2132AD
Until Warp technology was designed, interstellar species travelled typically with ion thrusters, although some such as the Lizardfolk travelled using magic propulsion which required the concentration of a team of mages, highly impractical. Ancient civilisations such as the Drugir utilised gigantic cannons to fire vessels into space and rely primarily on inertia to get around.
The first true scientific collaboration occurred shortly after the first two galactic species were discovered. The famed Avian engineer, Lexis Uthwei wanted to further the relationship between the two alliances (Wolf-Human and Leporid-Avian) whilst simultaneously progressing the galaxy's scientific endeavours. She petitioned to build a research facility and devote her career to said facility. The Human government proposed that its purpose was to develop technology to easily traverse space. The Wolves had the knowledge of magic necessary to unravel the mysteries of Warp energy, and the Leporidae had the resources to make anything a reality. Thus the Nirvana Institute was borne out of this cooperation between races. In a few years, they had built the very first Warp engine capable of speeds approaching 50% light speed, tremendously quicker than any method before it.
The current iteration of Warp technology is the Warp Gate, these are massive engines of transport capable of up faster-than-light travel. They require massive quantities of energy, so much so that the only way to progress is to harness the virtually limitless energy potential of the Void. These travel at maximum Transwarp velocity - 2000% light speed. The Navy must first build a Warp Corridor for these to be safely accessed, however, thus only approximately fifteen of these exist, typically covering distances of 250,000-1,000,000 AU.
As of 2363, the first-ever portable Hyperwarp engine has been prototyped, this one was placed in the Sky Vista and the Liberty Blue - however, it would not be ready for mass production for at least a twenty more years as everything about the vessel must be specially designed to handle this velocity. The two vessels are capable of reaching low Transwarp speeds for short durations. Capitol starships (Demon and Ethereal) are also hyperwarp capable as they are built with such impressive power plants to be able to sustain such velocity. There is a theoretical next step known a Jumpstream which exceeds Transwarp speeds. This is only a hypothetical capability and would require Void energy to harness. The Jumpstream is theorised to traverse time itself to achieve these velocities, where the item being transported simply appears at the future date. The only known civilisation to have achieved Jumpstream is the extinct Qalaxian race.
The Warp chart is as follows:
- Warp Factor 1: 50% light speed
- Warp Factor 10: 100% light speed
- Hyperwarp 1: 150% light speed
- Hyperwarp 10: 200% light speed
- Transwarp - 201-2000% light speed
- Jumpstream - More than 2000% light speed
Each additional Factor of Warp velocity requires an increase of 25% more energy, thus Factor 10 requires 225% more Warp energy than Factor 1. It also means that an equal percentage less is advisable to travel i.e.: it is best to travel 4.5% less duration per Factor increase. Modern starship engines can travel for fourty two hours at Factor 1 before necessitating a Plasma discharge and cooldown period. For every hour beyond the recommended parameters (in this case, fourty two hours) harbours increased risk of Plasma overflow failure, and an additional two hours of cooldown period beyond the initial one hour for the engine to build up to its positronic momentum.
- Creation dated 2122AD - 2127AD (First development) 2362AD (Most recent development) 2390 (Next anticipated development)
2290 was the year that Lexis and Avarice created one of their most important designs yet: an original, unique sentient species. They dubbed their creation 'Chimera' and desired to use them as pawns and toys to test in whatever way they thought. Their existence was to be made hidden to almost everyone, even the Union Command Council.
While Lexis was originally part of the scheme, she did not utilise their test subject as aggressively as her partner had, but he managed to keep his vile tests out of her gaze for quite some time. Each offspring was born forcefully and harboured an increasingly modified gene pool than the last, with large 'farms' of Chimera breeding stock forced to produce more for test subjects for the Officium's dark secret.
In the span of only a decade, the Chimera species had undergone the same evolutionary changes as a thousand generations of any other species, and the social changes of an entire age. The Chimera had grown (or rather, was bred) to several thousand strong, all kept in dark and hidden warehouses. Eventually, in 2300 they had orchestrated a massive revolt and escaped.
Fearing for their reputation, the Office and even the Command Council had done their best to subdue the situation and keep as much about this out of the eyes of as many people as possible, with all intel being closed off to only the highest of personnel forever.
The Chimera commandeered a starship and managed to exit the Union Territorial Border, never to be seen of or heard from again. The Chimera developed their own culture, philosophy, and society based on their treatment and education provided by what little they could find from the Extranet and the initial starship's computer.
Between the years of 2350 and 2368 the Office of Experiments had been developing a breed of super soldiers capable of augmenting any fighting force and perhaps being contracted as mercenaries if required. These were the foundation of the UNSP brigade. At first, the test subjects were volunteers of various qualified officers. When they were not yielding sufficient results, the next generation was youth or infants kidnapped at night to cultivate the strongest of warriors. This was significantly more successful than the last batch, but still not ideal. At last, they decided to simply grow their own soldiers from scratch organic compounds. They would be infused with mana and had additional genetic engineering to ensure they were as outstanding as possible.
- Round One subjects:
Result - 5-10% increase in reflex response, overall stamina, mana manipulation, cognitive performance, and physical endurance.
Result - 25-50% increase in reflex response, overall stamina, mana manipulation, cognitive performance, and physical endurance. Several additional unknown quantities were observed that differed in each candidate, such as unusual synaptic behaviour, extremely active cellular adaptivity, highly fluctuating energy readings, and psychic readouts.
- Round Three subjects:
Result - Preliminary. 40-60% increase in applicable attributes. Further testing to be determined.
In 2369, development is anticipated to begin for the most ambitious study on organic life yet; using results from Project Virtus, Frontier is designed to test and exceed organic limitations.
There are supremely high requirements to join the Experimentis team as they are simultaneously expected to be outstanding inventors and manage a department of hundreds of thousands strong.
- Avarice Ioneth, Major
- The most famous of all who have worked with the organisation. Avarice is undoubtedly the most accomplished scientist in history and has an unparalleled intellectual capacity and a knack for discovering solutions to previously implausible challenges. It was a mix of chance and logic that Avarice would end up joining the Office, and eventually succeed Lexis as Chief. The two combined have furthered the fields of science and engineering more than a hundred before them. Through experimentation on his body and cybernetic implants, he remains healthy and youthful in spite of having pushed passed 100, approaching his people's venerable years. Although he values biology over engineering unfairly, he still understands its place in his work.
- Novega des-Yuren, Lieutenant-Major
- An influential scholar of 15 years from the Mars Institute, theoretical physicist Novega has published groundbreaking papers covering dozens of challenging topics in his field - several that have gone unsolved for centuries, including work on black holes and faster-than-light travel - research that laid the groundwork for the Short Range Teleportation technology. He worked with the Office for 7 years as Head of Applied Sciences while Lexis was still in charge.
- Cal-Sol'yun, Field Captain
- Cal-sol is one of the only members trained as a military officer - a graduate of the Advanced Military Academy. He attended his Engineer Corps education and was one of the few to witness one of Lexis' famous lectures. Prior to that, he was the Vice President of Fabrication for Keeter-Hadus for 19 years. His knowledge in the field of manufacturing and engineering, plus his experience and skill with management had him a perfect candidate to oversee development and training operations.
- Xander Redfield, Field Captain
- One of the more prominent experts in the field of cybernetic surgery and longevity, Xander built a reputation as an advocate for the benefits of technology in organic life. Previously, he was a major contributor to several Artificial Intelligence installations under contract with Amchar Cybertechnics, and has performed hundreds of the most difficult cybernetic upgrades over his career. Originally invited to join to fill the gap left by Lexis when she resigned.
- Deryth Nashka, Field Captain
- An unusual addition to the team as she is Feline, not a race known for their scientific prowess. She worked her way up with little more than military medic training in her people's army and self-taught herself advanced techniques for diagnosing and treating illness and injury, quickly gaining renown for her immense aptitude in her field without many qualifications. She was offered an apprenticeship with the Nubark Royal Teaching Hospital - the largest of its kind - on Basselus. After 10 years of exceeding expectations, she was awarded an honourary Doctor of Medicine, where she did well for a number of years. Deryth furthered her career by earning her Master's degree in Biotechnology, and later served in the USEB.
- Tota Kau, Field Captain
- Another unusual addition, the Office had never previously included 'soft' and social sciences among their ranks, however the necessity began to arise as ethnics quandaries were plaguing the research team's efforts. Beyond that, their developments were affecting more of the public either directly or indirectly, and there needed to be an authoritative voice to ensure the research didn't get out of hand. As well, many scientific associations were no longer tolerating the obvious bias to applied sciences within Office management. Tota is one of the most famous psychologists in the past few centuries, and has also made strides in the fields of statistics, sociology, and youth development. He taught and lectured at Profectus Grand University for two decades before spending several years as a public speaker and educator, as well as a private researcher. Some of his best research was in understanding the dynamics between unstable races such as the Dragons and the Feline, as well furthering longstanding debates as with the 'Nature versus Nurture' concept, where he was the first historically to produce hard evidence that proved elements of either side in some races and worlds. His unique perspective has allowed the USEB and the Office to fully grasp the cause and effect of their work and how to mitigate public distrust. He has also been beneficial in understanding the behaviour in genetically constructed or modified people and soldiers.