Saga of Fang and Claw is a science-fantasy realm created by myself - Odessus Naito in 2011. Since then I have developed my ideas and expanded upon each interaction within this fictional space. Early in October of 2015, the lore behind Saga was becoming more involved and fleshed out, with so many new pieces of information being discussed and a large quantity of characters, locations and events to keep track of it became difficult to manage effectively without some type of database. Thus sofac.org was created to give the collection of ideas a home to lay claim to, and the ability for everyone involved to aid in the creation of new ideas and evolve current ones.
What is Science Fantasy?
I'm happy you asked! My favourite genres of all time are simultaneously fantasy and science fiction. What better way to marry the two than by the fusion known as science-fantasy? According to The Oxford Dictionary of Science Fiction [ ISBN-13: 9780195305678 ] it is pseudoslang for contemporary writing which includes primary elements of the Fantasy genre and that of the Science Fiction genre. Let's take another example from TVTropes: "Robots and wizards, spaceships and dragons, lasers and fireballs. Mix these ingredients in your cyber-witch's boiling pot of dark matter, and you've got yourself Science Fantasy." Make sense to you? I certainly hope so or you're going to be quite lost in the world of Saga!
There are virtually no boundaries when it comes to imagination, and at its core that is what this genre encompasses. I strive to preserve that through this project.
Participating Within the Project
There can be a lot of confusion when it comes to just what can one do with this website and where exactly does the new content originate from. To elaborate as simply as I can: most new content arises from interactions via role playing which is typically done so in the form of instant messaging software between friends. That is the bulk of what this project is designed for and where ideas are employed or created. A fraction - about 1/3 - of this is proactive writing from myself to keep things fresh and fleshed out.
The Man Behind the Curtain
I'm a twenty-something amateur writer, and Information Technology professional as well as a university student. In my spare time I enjoy many things, the crux of which is role playing with my friends in this universe of ours. Other than that I am a hardcore tabletop player of 15 years; my love of which stemmed from early D&D based games such as Neverwinter Nights, Planescape: Torment, and Baldur's Gate: Dark Alliance. From those games my passion for RPGs and fantasy flourished well through adolescence. I first came to fall in love with science-fiction from Star Trek: The Next Generation watching marathons as a lad. You will certainly find a great deal of Star Trek DNA in Saga, particularly the more realistic aspects. From there I was heavily influenced by the likes of Gundam Wing, Ghost in the Shell, Cyborg 009, Star Wars, Douglas Adams, Isaac Asimov, George Orwell, Arthur Clarke and more.
When I'm not geeking out to the point of becoming comatose on books, anime, or gaming I'm enjoying a lot of time on Reddit, YouTube, Khan Academy, DuoLingo, and more. I'm a bit of a vehicle enthusiast having taken quite a few years of classes in auto body and auto mechanics, so I consider myself relatively knowledgeable. If I'm not on a rampaging death machine, I'm cycling in the warm months across the many Canadian bike trails.
Throughout my young life I have enjoyed many excellent works of literature, interactive media, movies, and television. I touched briefly on what inspired my thoughts and ideas for Saga in the previous section, but I would like to illustrate to you where exactly my heart lies and how I draw upon my well of creativity (or lack thereof if you so conclude).
- Star Trek. First and foremost. The brilliant and groundbreaking writing this show produced is definitely one of the greatest pieces of entertainment accomplishment. The scenarios are compelling, the universe captivating, and the characters full of life and coolness. Beyond that you have some phenomenal soft science that writers in the seventies, eighties, and nineties most certainly were not expected to so convincingly comprehend nor respect. There were plenty of inaccuracies in their real science, and a wide lexicon of jargon, however in many instances they had at least the right idea in particular when you consider that they were all from an era where home computers were still becoming mainstream. There were some fantastical elements in the series that generally stemmed from the wild plausibilities of galactic exploration; how could we know the lifeforms out there when all we study is our very own.
- Deus Ex. I will admit, I missed the original two games in this series and started with the modern Eidos titles, although I did pick up the Ion Storm games after my introduction. This is a series that hits extremely close to home and for that reason I find such inspiration to borrow ideas and situations from its writers. It plays with many real world, topical issues in a manner that is serious and respects the narrative employed by conspiracy theorists, antidisestablishment dissidents, corporate nay-sayers, and at the same time you are able to witness that justice or the expression of such is still surviving, that there is truth in evil, merit in greed. You never feel condescended whatever your geopolitical ideologies truly are. The technology design in these games are excellent and generally much more tempered than most interpretations of itself.
- Ghost in the Shell: Stand Alone Complex. My all time favourite anime and probably episodic series of any variety. I first watched this as a child when it arrived to Canadian broadcasters and I was immediately enthralled. The philosophy is heavy and introspective; you are forever pushed to find your own conclusions and are not intended to be quite positive about why or who. You want to question anybody and everything. The show portrays a world where life should be outstanding given the technological strides, but in fact it's as though that very liberation through engineering is also the deliberate or incidental orchestration of further chaos and entropy.
- Fallout. This one won't get as much of a write up as the others because in many ways Fallout didn't do much for Saga, but it did far more for my own self and my creative soul than I could do justice by writing a short paragraph for. Fallout is by far my favourite game series of all time, so I'd be remiss if I didn't at least express what it means to me if even it has not much to do with the matter and hand. It may have influenced my project here more than I even realise.
- Gundam Wing, Mass Effect MechWarrior, Warhammer 40k, Halo, Starfighter (comic), EVE Online, Star Wars, Final Fantasy .hack//sign, the Matrix/Animatrix, and many more. There are many elements to each title that has given me some pause for thought or something I thought could be re-applied or interpreted.
- The Elder Scrolls. Without a doubt, this franchise has helped me develop my understanding of fictional worlds and my meaning as its visitor. No other series has had me caring so deeply for the occurrences of its denizens, its rich history, and striking characters. Say what you will about their programmers, but Bethesda knows how to build a world unlike many, and one that I can guarantee plenty of players have imagined themselves literally living within their creations. I think one of the most fascinating concepts is the fact that the Aedra and Daedra aren't strictly good versus evil, but more extreme, unparalleled ideals and philosophies that clash with standard moral perspectives.
- Legend of Zelda. I'll admit, it's difficult to explain this one since every single game in the franchise are so wildly different from the previous. I would say however, that a world where no matter how many times a dark force succeeds, it will be inevitably countered - that's something I think any person can relate to and one reason I find the games so interesting. But beyond that, you are able to experience a world where no matter where you go there will be portions of society that remains unfettered or happily survives. There is a certain peace at all times. To that end, there is always a world for you to comprehend but much of its history is suggested to you rather than written, leaving the potentially millenia-old story of Zelda open to unlimited extrapolation.
- Dungeons and Dragons. I've been playing tabletop games for a long time now. I started way back in 2002, this was back when Third Edition was still fairly nascent so material was being published, and the D20 system was codified. I got into it because my sitter at the time had me play a game called Dungeon Quest, which is a very D20-lite style board game, it has some similar ideas such as classes, skills, traps, and more thus it was a great entry to get me used to the idea of D&D. Ever since then I've been quantifiably obsessed with tabletop RPGs, and D&D has been at the forefront the entire time. I haven't missed a single book or edition since then, and I've played at least two dozen titles since then. My favourite D&D is honestly Fifth Edition. But I'd have to say that Pathfinder - technically a different game - is my favourite tabletop game period. These two have spawned countless ideas and provided thousands of hours of entertainment. Recently I've gotten into Numenera, another fantastic game that has also given me some neat thoughts to chew over.
- Thief, InuYasha, Naruto, Bleach, Berserk, PhD Phantasy Degree, TwoKinds, Fullmetal Alchemist, Lord of the Rings, Redwall, Warriors, countless others.
- This is not something that I anticipate many folks will expect on this list. Believe it or not, my tastes in music has shaped a lot of my direction and has sparked some ideas directly from songs. You can argue that the idea of me listening to music while writing is an inspiration unto itself and absolutely nothing surprising to anybody. That is not what I am trying to convey. In this instance, I examine a particular song and extract aspects of it completely and incorporate it in a character, a location, or a plot point. I may even make a song's underlying message as a part of a character's personality or directive. By the way, littered throughout Saga of Fang and Claw are direct or indirect references to songs, and there will be many more to come, so I challenge you to spot them all! For that reason, I'm not going to list my musical inspiration and even if I did it's not as relevant as the overarching impression that music has embossed within the project.