Union of Galactic Species

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General

Colloquially known as the Union, is an alliance of various sovereign civilisations within the galaxy as a single governmental system not unlike a confederacy. The Union serves three purposes: to unite military forces under a common banner in order to promote and enforce peace across the galaxy; to allow free cultural growth and inter-connectivity between the civilians of the Union members along with truly free trade and; to allow scientific and technological progress and stability for all Union members.

The Union Command Council has a direct and imposing influence on its membership. In order to keep its power in check, the Council will rarely if ever step over itself and have one Councilmember take control of another's government, but the possibility does exist.

The Union's territory This map is outdated but is still mostly accurate. Kept here for reference purposes only

Union Member Civilisations

  1. Alliance of Magnus Creaturis
  2. Avian Federation
  3. Canine Confederation
  4. Collective of the Deep Ocean Clans
  5. Dominion of Mankind
  6. Feline Hiveclan
  7. Imperial Wolf Kingdom
  8. Leporid Conglomerate
  9. Lizardfolk Republic
  10. Royal Vulpine Order

Allies

Some species or organisations may wish to associate with the Union, but may not wish to be as involved. They hold no seat in the Union Command Council.

  1. Allied Prædam Republic
  2. Mustelidae Civility

Enemies

  1. Clan Red Claw
  2. Elluvia
  3. Fallen Dragons
  4. Forces of Ruin
  5. Ouroboros
  6. Sanctus Enclave
  7. Space Pirates


Non-Union Military / Associates

Many species maintain its own, personal corps of armed forces. Though the demand for being a Union member is 75% of your total armed forces, each species is free to do as they see fit with the rest. Most simply dedicate that to PDFs and Reserve forces. These such forces are not under Council command, but are treated as an ally and are under that species' own chain of command.

Planetary Defense Forces (PDFs)

A world's local military is dubbed a Planetary Defense Force. They are typically reserve units that are comprised entirely of residents of that world but may include contractors, mercenaries, and even automatons. They are not in command from the Navy but instead by local governments only.

Unified Police Network

The Network is a private organisation of professional security brigades. The UPN is an intergalactic entity for police, intelligence and investigative services. It controls the Extranet as well as the primary database and communications hub for the police forces on all planets within the empires of the Council species. The Network provides for-hire services not unlike a mercenary, but does not function solely for profit and will work in the interests of its client rather than themselves. The Network is the only authorised agency to operate as enforcers of law besides the Navy. Being a criminal in one world is almost always the same on another, due to the standardization of the Network, and as such has made it extremely difficult to stay a fugitive for long.

As the UPN is in a strong position of authority, they are not permitted to be affiliated with a particular government within the Union, and thus cannot be considered under the command or influence of their government beyond the confines of their contract. It is for this reason that the Network's administrative offices and headquarters must be in a civilian-controlled location.

Membership

Acceptance into the Union comes with a strict contract which must be upheld during the entirety of the membership. Failure to abide by the contract can evoke forceful revocation of membership or even war. In either event, when a member species is forced out of the Union, all of their military personnel are immediately and systematically arrested and become POWs. Civilians are simply deported.

In order to be accepted into the Union, the race must have a clear head of state or head of the military, and little to no civil unrest. When considering multiple races or species across a world, solar system, or even Sector, then there must be a unifying body and singular authority present. The Command Council will then vote on whether or not the prospective member should be accepted or not. Only then do they get to see the contract. There are no penalties for declining to sign the contract and may change their mind at any time.

Contract

The following ultimatum is presented upon successful Council vote:

The people and their leaders must, under no exceptions, abide by the following regulations:

  1. Strive for peace and prosperity at all times and at all parts of the galaxy.
  2. Devote 75 percent of all military forces to the Union and its goals.
  3. Devote at least one colony for military recruitment.
  4. Devote at least 10 percent of all science personnel to the Union and its goals.
  5. Adopt credits as their official currency.
  6. Adopt Basic as their official language (or one of).
  7. Allow unhindered cultural, scientific and military trade between all Union members and their territories.
  8. Allow complete integration of all Union associated technologies and agencies.
  9. Permit an unlimited amount of recruits to join the Union via conscription during desperate wartime events.
  10. Never declare any form of an embargo, pact, contract or sanction toward any Union member or its associates without prior Council vote.
  11. Forfeit absolute authority to the Union Command Council at all times, including during wartime as per the War Measures Act.
  12. Adopt official law as per Unified Police Network specifications (also known as Union Law).

History

The Union was officially conceived in 2060 as the successor to the Lupine-Human Alliance, it was heralded by Odessus Naito and the United Nations with political and financial support by the European Commission, British Commonwealth, Central Asian Pact, Indo-Korean Partnership, African Union, and the American Federated States - an alliance that would comprise of 90% of the Terran geopolitical climate. The other 10% are independent states such as the Telestar Contingent which abstained from the Union and its affairs. Currently, there are approximately 265 million citizens on Terra that are not part of the Dominion of Mankind

After the dawn of the 22nd century, Humanity had finally received an acknowledgement from its Voyager 2 probe mission launched in 2005 - the Leporid Conglomerate replied with instructions on where they were located in the Milky Way and how to contact them in return. In 2103 Humanity had made contact with their closest stellar neighbours by utilising a special communications technology known as Quantum Temporal Spectrum Resonance, a distant but related concept to that of quantum entanglement. The Conglomerate were members of a similar alliance with neighbours of their own - the Avian Federation. Both species were extremely socially developed and technologically equal to the current members of the Union. The Conglomerate is unique in that their parliament is literally a business, and their geopolitical landscape is determined by stock markets and revenues rather than gerrymandering, diplomacy, and votes. Technically, all citizens are employees of the government, although via nested subsidiaries. The Federation has a system built around representation and resource capitalisation. They are a federalised union of 26 states (now: 95) and three ethno-cultural territories across each planet and have formed an immutable constitution. The two races were eager to parlay and engage in trade to the point that they happily accepted membership into the aforementioned Union in 2105 when the first of several manned spacecraft were delivered with diplomacy and education as its goal. The four races would eventually cooperate to build the first starship, a lightspeed capable spacecraft which heralded the dawn of the History of the Milky Way.

It was at this point that they drafted the Contract, the Charter of Laws, Freedoms, Standards, and Regulations, and the governing body (the Union Command Council). They decided on a universal language - Basic, and currency - credits. The 16,503 page Charter was ratified. The original Constitution drafted by the Terrans and the Lupines was scrapped in favour of this more broad-scoped and appealing method.

The first civilisation to be discovered since going intersolar is the Alliance of Magnus Creaturis (also known as Big Creatures). They are the only other culture besides the Humanity that is comprised of many species and races rather than a monoracial civilisation as is more common. They are a society comprised of sixteen minor species and five major races all of which are bipedal or quadrupedal in physiology and are much larger than most other races in the Union with the average citizen coming in at 150kg in weight and 200 centimetres in height. They are fairly modern in technology and social progression, but often lack many luxuries and comforts that they deem undesirable that other races would prefer to have. There is clear stereotyping of most species in this culture but it appears to be mostly amicable, although there have been conflicts in the past about how far is too far. The Alliance is not terribly expansionistic and has the fewest colonies out of the Union races thus far. While they are just as intelligent as most, they are also somewhat lazy and thus are slow to adopt new technology or progress in many ways. They were discovered in 2131

The terror that was the Sector 15 Crusades swept through the Canine Confederacy in 2140. Just before however, the Confederacy made contact with the Navy's exploratory vessels and discussion began to integrate the new civilisation. There was hesitation due to the suspicious timing of the Crusades with the contact of the exploration starship, but primarily diplomacy was halted as the Crusades grew in fervour. The Canines pleaded for assistance in spite of being outsiders and proposed to join the Union if they could deal with the massacre that was upon them. The Union Command Council decided this would be a good display of strength and solidarity and concluded they would lend aid. The conflict would become the first ever armed response by the still-young Galactic Species. There were several skirmishes in which both sides lost quite a large quantity of troops, and in the end, the Navy captured the one responsible (Kegas). Damage was substantial to the Confederacy with death tolls in the millions and damage in the billions of credits. The Navy mitigated any further destruction and began restoration procedures upon finalising their petition to join the Union. They are heavily militaristic and capitalist to the point that there was little distinction between the legitimate governing body and private entities. They are a multiracial civilisation with ten major species and over thirty minor species. They are a coalition of confederated nations whose decentralised government is a key element to their society. Their government is decentralised but after gaining membership in the Union they do elect a Prime Minister and Cabinet that represent their needs and desires. The Confederacy also had enslaved a genetic cousin to their own kind - the Vulpine. They are almost invariably kept outside of metropolitan areas and are systematically exploited - the men for labour, the women for entertainment. It was decided to turn a blind eye to this as the Union wanted to permit their member civilisations to operate without direct interference unless they were to engage in forms of genocide.

The rising tensions between the Vulpine and the Canines plus the vulnerabilities opened by the Crusades added to the efforts of many organised sleeper cells dedicated to either destroying the Vulpine, liberating them, or fighting the Confederacy directly. Several terrorist incidents over the past 40 years have only sewn mistrust and instability throughout their homeworld where the bulk of the Vulpine slaves resided. Now with the plausibility of outside help in the form of the Union, the tensions exploded in 2141 and total rebellion broke loose. The rebellion lasted twenty years and every side in the conflict lost hundreds of thousands of lives, and the Union as a whole could not step into civil war as that would be in direct violation of the freedoms governed to them, plus choosing sides could lead to political suicide. Finally, in 2161 a ceasefire was drawn and the two sides were permitted to pick themselves up whereupon the Vulpine regrouped and organised themselves, whilst the Confederacy was broken for a time. The Vulpine had decided to secede from their oppressive masters and petition for the Union to accept them as their own independent race and member. They were approved on the condition that they meet specific economic and social development milestones to which they agreed to. They called their new civilisation the Royal Order to celebrate and mock the fact that the Canines behaved like royalty but relied on the Vulpine for everything like a monarch's private order would. The newly formed Royal Order would elect a political leader named the Headmaster or Headmistress that was based largely on merit but they would heavily consult a strict social hierarchy based on feudalism. They needed a homeworld to call their own and thus they entered an agreement with a co-operation of financiers to build them the galaxy's largest space station to inhabit - the coalition is comprised of Starbound Astrometrics to construct the enormous structure, the six major banking institutions of the Union to provide their people with an economic backbone to start off with, and twelve anonymous investors in technology and wealth. The undertaking would sink twenty billion hypercredits and decades of effort into. The Order officially emigrated into their new 'homeworld' in 2199. The reason they could not simply colonise a new world is due to centuries of abuse, inbreeding, and bad habits which left them quite immunocompromised, thus they would have to live in identical conditions to that of the Canine homeworld, and terraforming technology had not yet become practical.

The next race to join the Union is the Lizardfolk. In 2215 contact was made with the highly advanced Republic. They were growing weary of their stellar travels as they have been searching for extraterrestrial contact with exploratory vessels beyond their solar system for more than a century at this point. They were beyond ecstatic to learn that not only are they not alone, but that everyone else had time to get to know each other. The Republic is technologically superior to most of the Union at this point and has had a developed society for many generations longer thanks to their grim ancestry. They have a representative caste system where leaders from each caste form their culture's governing body, all of which is coordinated by a Chancellor that is not elected but born into his or her seat by their caste. This strict societal structure has ensured steady progress throughout the centuries. A primary driver for their desire to grow but a hesitation to do so without strong restraints is due to their lineage which saw horrible atrocities committed because of a lackadaisical approach to governance.

For the first time since its inception, the Union discovered a civilisation that did not join them in the end. The Allied Praedam Republic in 2231 was friendly and welcoming, but foresaw too many conflicts within the Union and did not desire to be drawn up in intergalactic politics. They agreed to become trade allies, however.

In 2239 Naval explorers stumbled upon one of the most massive habitable worlds in the galaxy - Neos. The surface-dwelling Neosapian people are semi-aquatic (similar to dolphins or seals) and tremendously industrious. They thrive on extracting resources out of the planet in a way that is beneficial to them as much as possible. They coexist amidst some stability with the Deep Ocean Clans, billions of amphibious creatures that primarily inhabit the vast waters of Neos. Unlike the Neosapians, they are multiracial and have more than a dozen major species and at least as many minor species. Even though the Neosapians and the Clans inhabit one world, they are trillions strong as their world is truly a behemoth, measuring in at more than 1.4 million kilometres in diameter. The Neosapians decided to remain neutral and preserve their world. Neos would become known as a Neutral World and many races would come to Neos for trade or even to socialise in a safe zone, and many would come to parley. The Neosapians are not unprepared, in fact, they maintain a tremendous standing army to be used strictly for self-defence. The Deep Ocean Clans, however, were more interested in the Union and its affairs, had never considered leaving their world or life outside their planet in general as it was to be centuries longer before it was necessary to leave, much unlike the majority of other spacefaring races. The problem is that there were hundreds of thousands of Clans and while most of them saw eye-to-eye, it would be almost impossible to get so many to work together. Thus the Collective was borne: instead of direct leadership, the Clanchief would be the one to represent their affairs and do his best to coordinate the Collective, but with only lose authority based on trust, honour, and respect rather than legislature, fear, or wealth. There are still millions of citizens within the Ocean Clans that are not part of the Collective but they are in no rush to join up. The Collective is not terribly advanced in technology - roughly equivalent to that of mid 21st century Terra - but are masters of terraforming and sustainable energy and agriculture. Their expertise and engineering would revolutionise the way the Union colonises worlds.

2285 was the year the Navy encountered the powerful Mustelidae Civility. They are a plutocratic society that has had mixed success at maintaining a single cohesive civilisation. Due to their inherently disparaging governance, the Mustelidae have seen a great deal of civil conflict, successions of power, and coups. Even with this turmoil, they have managed a vast army and a well-colonised home system and at the time of discovery had already begun exploring other solar systems. Due to the fact that they are not yet truly stable, they were denied the possibility to join the Union. However, the Command Council did not forbid individuals from emigrating to Union worlds. The Civility is officially in a trading pact with the Union.

The Felines were another society similar to the Collective where they did not have a unified people or central parliament. In fact, their people were still tribal and very little social progress had been made overall. Their society was comprised of thousands of small splinter groups typically revolving around bloodlines and familial ties that chose to inhabit a region of their own. It's not unlike that of Colonial Era Earth (17th-19th century) if there were no nations at all and each was divided into dozens of tribes. Instead of constant warring and regional sabotage, however, the Felines functioned quite comfortable in this manner. Each family and tribe was open to pursuing their interests however they please, setting laws and codes that they saw fit, education in the manner they chose, and even technological innovation on their own accord. This meant that there is a large discrepancy between species that inhabit other planets in their system as not all were able to achieve space travel in a timely fashion, or at all. When the Navy made contact with the Felines it was difficult to begin any sort of diplomatic relations as there were literally hundreds of individuals vying to contact the discovering vessel. A crack team of diplomatic experts were dispatched and a committee was drafted to coordinate the tremendous task of coordinating billions of people without a true leader. Eventually, the committee convinced the 20,000 families, 6,305 tribes, and 805 territories to unite at last to reap the benefits of being part of the Galactic Species Each of the 37 species (6 major, 31 minor) conformed into one clan per species to have a direct representation of each one and would be named the Hiveclan becoming a timocracy in 2300. As they are the least socially developed, they have the strongest and most diverse culture out of all, rivalling only that of the Dominion.

Draconic Conflict

Dragons have an extremely complicated and precarious relationship with the denizens of the galaxy. Their distant and flightless cousins the Lizardfolk fared much better due to a stricter social structure. The six species of Dragon had only each other for company for centuries. It was not until 2367 that they were uncovered by the Navy in what would be known as the Antithos System. Most thought it was a great thing to find such a well-developed sector of the galaxy but Odessus Naito immediately recognised their people as the historic legacy of the infamous Dragons of millennia past. Technically they are taxonomically known as Whelps but as their predecessors are no longer alive it is fitting to have them take on their full name.

While those with age-old wisdom understood the significance behind the Dragon's reappearance, the public eye simply saw six worlds in heavy conflict with each other. There are eight worlds and nine moons in their solar system and each is littered with remnants of bloody skirmishes dozens over. It is for this inalienable instability that prevents Dragonkind from becoming full members of the Union. However, some of their people are willing to cooperate with the Navy in an effort to end the enduring incompatibility between the warring planets.

There are six species of Dragon here and they are as follow: the Stryn, Tress, Zethos, A'karu, Vilos, and the Fallen. The Fallen are vilified even among the conflicted species as they are devout followers of the forbidden ancestors who are still under their dark influence. The Fallen believe that their kind is worthless and lost without their far superior masters to guide the way and will do anything to see them resurrected, while also destroying those that do not accept their alleged fate as subservient species. The other five species have exiled them to a nearby solar system and since then their people have found significant peace in their absence, but dissidents and outliers are still rampant among each world and it will be a long time yet before the region can be stabilised. The Stryn are currently the most capable group and are cooperating with the Navy to bring about an end to their dark age. The A'karu are suffering from a horrible plague, the Vilos had their planet severely damaged by nuclear hellfire and are clinging to survival, while the Tress are superbly xenophobic and doing their best to simply compartmentalise themselves from everyone else, and the Zethos are bitter rivals to the Stryn due to royal feuds.

The Dragons have varying degrees of progress. Technologically they are spacefaring only when absolutely necessary, particularly for transporting troops, and have considerably advanced warfare engineering in comparison to almost anything else which is many generations ahead of the curb. The Stryn seem to hold the most advanced designs and have the stronger warriors but are much less numerous than some of the others. As their people are in a continuous state of war-readiness, the majority of citizens are dedicated to manufacturing and production of munitions, supplies, and even new generations of soldiers which common across all worlds.

Military

Often times when people refer to the Union, they are referring to the Union military. There are seven compartments of the Union military that comprise the whole: the Navy, which is the largest department by far; the Internal Review Commission which oversees military integrity and performance; Union Science & Engineering Bureau (USEB), which oversees all infrastructure, upkeep, construction, research, and training of the non-combat service people; the Office of Experiments (Officium Experimentis) which is the bleeding-edge thinktank and USEB governing body; the Internal Resources Department, which handles all matters not relating to policy, behaviour or law; and Public Affairs which deal with the rest of the Union, including non-Union matters.


There over 1,875,343,000 individuals employed under the Union military; 32.8 million are strictly non-combat support services and 25.50 million listed as specialists, technicians, and operators. Fighter craft pilots comprise a large percentage of enlisted personnel with a total of 155 million pilots, 60.86% of whom are Federation-born.

Command Structure

The Union Command Council is the governing body of the Union. It is where all executive decisions are carried out.

The Command Council's headquarters are located on the neutral planet Neos. It has no chief representative, as does the now-defunct United Nations had. Instead, it relies upon a council of representatives from each species, almost always it is the person in the highest position of power, as it is necessary to have leverage in all forms of parliament. These individuals are the de facto leaders of the entirety of the Union.

The Union deals heavily with Naval warfare and, as such, focuses highly on space combat and orbital shock troops. There are 11 Fleets in total, each under the command of an appointed Admiral, who take orders directly from the Command Council equally. Though not many species still possess a dedicated Army (ground troops), some do, and those forces are not under the direct command of the Council and can operate somewhat independently of the Union. The most notable examples of this are planetary defense forces and militia groups.

Within the Union, all Naval ranks of Commodore and above and uppermost GDU ranks require an above-average combat ability, the greater the officer's capabilities, the greater the chance of their promotion. Tenure is also valued, but many officers served complete careers in another military before accepting a commission in the Union. It is not mandatory to have previous military experience.

Admirals are considered some of the most capable fighters in the galaxy and should never be underestimated. Each Admiral must pass a rigorous examination and face strong competition which comes only after glowing recommendations from other individuals. The Admiralty would be an extreme galactic threat when tightly coordinated and if desired, could theoretically stage a coup with little resistance. It is for this reason that there have been contingencies in place for such an event.

The Command Council consists of the following structure:

  • Grand Marshal
    • This individual is tasked with ensuring that the Council is held accountable for its actions and that there is a final authority for any stalemate in decisionmaking. They also oversee the court-martial for the Command Council and can oversee other court-martial meetings.
  • Councilmember
    • These individuals comprise the bulk of the Council. They are the leaders of the Union in its entirety. They function in place of the rank for Admiral, but below Fleet Admiral, for any military purpose.
  • Fleet Admiral / Admiral of the Navy
    • The highest ranking flag officer for the Union Navy. The Fleet Admiral can also court martial flag officers.
  • Chief Delegate
    • Those that are chosen as a particular Councilmember's primary assistant carry this title, and serve the dual purpose of being an emergency replacement and to help act as a proxy.

Naval Rank Structure

  1. Fleet Admiral
  2. Admiral
  3. Sub-Admiral
  4. Commodore
  5. Captain
  6. Commander
  7. Lieutenant Commander
  8. Lieutenant
  9. Flagsman
  10. Ensign
  11. Operator
  • Flagsman are junior officers, generally with a few years experience. They are often employed to oversee small camps, lead away missions, oversee teams within starships, or manage peacekeeping operations.
  • Operators are strictly non-combat officers.

Ground Deployed Units (GDUs)

The GDUs are the standing army of the Union. They work independently from the Navy except under the Fleet Admiral. These are troops that are stationed on planets and occasionally space stations. They are also the troops that are delivered to a world's surface for battle.

  1. Commander-General
  2. Colonel
  3. Major
  4. Lieutenant Major
  5. Field Captain
  6. Master Lancer
  7. Lieutenant
  8. Corporal (Second/First Class)
  9. Operative
  10. Private
  11. Recruit
  • A Recruit is granted this rank in lieu of basic training for purposes of conscription.

Horizontal Hierarchy

Within each ship and each unit exists their own internal structure. For Privates, Ensigns, and Operators, they are permitted a horizontal hierarchy independent of their Union rank. This means that each detachment is capable of organizing itself to play to its strengths, and permits a healthy environment where there is room for talent to flourish and order is kept. Commanders are free to create as many horizontal ranks as they desire and name it anything they feel descriptive, or are free to follow a distinct lack of horizontal schemes. The Chain of Command will still follow the vertical hierarchy as written above. Officers may not have horizontal hierarchy because they are expected to perform well at all levels and under any role. The Operative and Corporal ranks exist as a stop-gap arising from a need for more qualified personnel but to prevent an abundance of officers.


Starship Hierarchy

With the exception for particular operations where accommodations are necessary, a starship is managed with a standard command structure dependent on the class of vessel.

Lord to Ethereal Class

Vessels in this capacity require a greater structure to ensure best interoperability and continuity. The highest ranking officer is a flag officer:

  • Commodore, Sub-Admiral, or Admiral - Chief Officer
  • Captain or Commander- First Officer
  • Lieutenant Commander - Second Officer
  • Lieutenant - Bridge Crew
  • Bridge Crew: Tactical Analyst; Combat Specialist Officer; Communications Officer; Signals Analyst; Navigation Officer; Crew Coordinator; First Officer; Chief Officer

Master and Blade Class

  • Commander - Chief Officer
  • Lieutenant Commander - First Officer
  • Lieutenant - Second Officer (By appointment only)
  • Ensign to Lieutenant - Bridge Crew
  • Bridge Crew: Tactical Officer; Communications Officer; Navigation Officer; First Officer; Chief Officer


Special Forces

Pathfinders are elite soldiers who specialize in cloak and dagger tactics and other covert operations. Most typically, they're used for reconnaissance and where a trained sniper is needed. They can also be used for infiltration, surveillance and much more. Capital ships usually carry at least one or two squads, and high ranking officers will employ one or more squads as bodyguards. A squad is comprised of two Pathfinders but may operate in squads as large as six, or multiple squads.

Scarlet Pathfinders are the best of the best, combat masters, experts in counter-terrorism, counterespionage, and leaders as duelists. They are pure combat specialists, veterans of wars and skirmishes a dozen over anyone else, and while Admirals are typically extremely powerful, Scarlet Pathfinders are deployed when surgical precision is needed against insurmountable odds. There is no defined criterion for joining, nor are there any known policies for recruitment, but only established fighters of the galaxy are permitted membership, beyond that of ordinarily skilled soldiers. Pathfinders are the best among soldiers, but Scarlet Pathfinders are the best among supernatural warriors. Faerun Centus is currently their chief, whom operates parallel to the chief of the Pathfinders. Both function under the direct authority of Admiral Kira Naito.

Task Forces

A Task Force is a compartmentalised unit with specialised skills and equipment and would have a specific goal to achieve. Some Task Forces are ongoing but others have strict windows to accomplish their goal. There are three designations of the task force: 'K' for Naval units; 'C' for ground units; 'S' for research units.

There are currently four major operating naval task forces, most of which fall under the jurisdiction of Sub-Admiral Sylvas Prenche and the Special Tactics Fleet:

  • Task Force K12, a unit dedicated to the patrol and exploration of outlying Union territory
  • Task Force K19, a unit dedicated to antagonizing and exposing Ouroboros operations, headed by Commodore Yilani O'Toro, and part of the larger Expeditionary Fleet under Sub-Admiral Ranua O'Toro.
  • Task Force K6, a unit dedicated as a fast-response team.
  • Task Force K21, a unit dedicated to stabilizing insurrection, pirate activity, and monitoring Red Claw movement.

There is one major declassified operating army task force:

  • Task Force C30, a sister unit to K19.

There are 53 minor or classified task forces to service highly particular situations.


Fleet Units

There are approximately 800,000 vessels and warships organised under 12 fleets. Fighter craft are ubiquitous across all fleets, but are not counted toward the total ship count. There are five Capital Fleets and six Lower Fleets, with Lower Fleets being more specialized and smaller. While a Lower Fleet is not within the structure of a Capital Fleet, a Sub-Admiral still reports to one of four Admirals.

Superflotilla

Whilst each Fleet are orgnanised under smaller flotillas, a Superflotilla is an independent unit much like the Fleets themselves. However, a Superflotilla is larger than an ordinary flotilla but smaller than a Lower Fleet. Of the Union's 512 Commodore maximum, 128 of that command a Superflotilla. These units comprise of 4,400 heterogeneous vessels whilst an ordinary flotilla would have around 1,400 homogeneous vessels.

Capital Fleets

Capital Fleets comprise of approximately 25,000 heterogeneous vessels.

Lower Fleets

Note: Only notable chiefs will be named. Lower Fleets comprise about 12,000 vessels of any variety.

  • Alpha Fleet; Special Tactics Fleet - Commands all special forces and the majority of task forces currently operating. Matters of intense precision or priority are handled by Alpha, under the banner of Sub-Admiral Sylvas Prenche.
  • Beta Fleet; Expeditionary Fleet - The fastest and most wide-spread of all Fleets, Beta are experts on counter-attacks, reinforcement, border patrol, and alert response. They have the highest concentration of specialty ships for speed, thus have the greatest concentration of smaller vessels. Sub-Admiral Ranua O'Toro commands Beta Fleet.
  • Delta Fleet; Artillery Fleet - This fleet specializes in long-range warfare, and early detection with advanced sensor technology.
  • Gamma Fleet; Titan Fleet - Gamma are juggernauts, they have huge, defensive ships, and deploy tremendous siege engines and support equipment to planetary efforts.
  • Theta Fleet; Supply Fleet - Theta primarily assist larger fleets wherever necessary, and are in charge of the security and delivery of all cargo in the Navy.
  • Psi Fleet; Ghost Fleet - Psi focus on espionage, stealth, and surveillance and are the smallest of all fleets. They are largely responsible for intelligence gathering and other duplicitous activities, including stealth transport.
  • Omega Fleet - The highly secretive 12th fleet. Directly under the command of King Odessus Naito and kept as a special reserve. It operates under the guise as a traditional reserve unit, in the event of service depletion for the majority of deployments - however this is not the true purpose. Omega Fleet exists specifically to act against a civil war within the Union of Galactic Species, or the Navy, else it will act as a fail safe mechanism in the event that the majority of the Union Command Council and related structure is destroyed. Much of this fleet is kept hidden, and does not officially exist anywhere. A select few officers are sleeper agents, directed to take their posts in such events. This fleet is designed to operate with minimal support and supervision, thus is very autonomous, right down to the technical support staff. Their ultimate goal is to quell insurrection and rebuild the Naval command structure, restoring order.

Internal Resources Department

The IRD primarily consists of logistics support however it also administrates one valuable asset to the Navy and that would be the Advanced Military Academy which is a school designed specifically for the Navy for continuous intake of high calibre soldiers and set a standard of success. This mitigates the necessity for armed conflict as a means to identify outstanding officers and provides an avenue for scholastic enrichment simultaneously.

The IRD is lead by Cpt FC, T. Cohen, whilst the AMA is directed by Dean Kazuka Kimimoto.


Internal Review Commission

The Review Commission manages all aspects of soldier policy and behaviour whether it's disciplinary, compensatory or nonpunitive. The three primary committees within the department are Navy Court Services (the Court Martial) under Maj. Y. Takamura, the Benefits and Accolades Services (BAS) under Cpt, FC. J. Judas, and the Military Police Service under Maj. E. Volkov. The Department is under the command of Commandant H. Harden.

Ship Designation and Notable Starships

UNS, or Union Navy Ship is the official prefix to every ship in the Navy. This page is dedicated to the best or most infamous ships.


Union Capital Ships

These ships are the most powerful and the largest of all ships in the Navy and are usually used as space stations when not used for battle. Each capital ship is commanded by a Sub-Admiral, Admiral, or a Councilperson and their entourage. All capital ships are Ethereal class ships only.  Capital ships use special propulsion systems and specially designed weaponry to account for its size and power. Only notable chiefs will be named.

Endless

The UNS Endless was the first Ethereal class ever built.

  • Chief: Sub-Admiral Sylvas Prenche
  • Commission date: 2160 (original) 2310 (successor)

Virtue

Can be split into two independent vessels.

  • Commission date: 2288

Colossus

This capital ship is the largest of all ships in the known galaxy.

Triumph

Chief: Admiral Azota Frostheart

  • Commission date: 2321

Archdevil

  • Comssison date: 2240

Celestial

This ship is equipped with special extreme-long range combat weaponry.

  • Commission date: 2272

Starbreaker

This ship is currently testing the experimental Apocalypse Cannon, developed by the Officium Experimentis, a weapon of such great power, it could destroy a planet in a single shot. 

Overlord

  • Chief: Admiral Eve Skyrend
  • Commission date: 2207 (Original) 2300 (Renewed)

Nova

White Lightning

This ship was built specifically for Fleet Admiral Kira Naito.

  • The most advanced of capital ships.
  • Chief: Fleet Admiral Kira Naito.
  • Commission Date: 2368

Notable Starships

Liberty

The UNS Liberty is the most advanced destroyer in the Union. It utilises bleeding-edge prototype Transwarp engines and prototype shields and has an enduring legacy of success and prowess. Many of the finest leaders in the Union have served this ship. Each iteration since the first is nicknamed after a theme, the current trend colours of the civilisations that helped build the ship, with the first Liberty given the label 'Red' for the Federation, then 'Yellow' for the Dominion, and currently 'Blue' for the Imperial Kingdom. The next generation will have themes based off of combat virtues - Valor, Perseverance, and Honour. It was the first ever starship designed for interstellar travel.

Captain: Cmdr. Dessea Malak. Commission date: 2127 (Original), 2220 (Mark II) 2363 (Mark III)

Sky Vista

Constructed as a sister ship to the Liberty Blue to test prototype warfare tech, the Sky Vista is just as advanced as the Liberty. It has the same prototype Hyperwarp and Transwarp engines as the Liberty, but instead of the unique shield array, it contains a special stealth field generator that can mask its presence entirely.

Captain: Cmdr. Zephyr Toketsu. Commission date: 2363

UNS Scythe

The Scythe was Admiral Terson Pallaeus' Ethereal class starship. When the Scythe was brought in during the second Elluvian War - better known as the Liberation of Ghosts - Ouroboros managed to infiltrate and capture the vessel after Pallaeus was slain. It is not known where the ship is, but intelligence indicates Ouroboros now use it as a mobile headquarters and staging point. Their possession of this ship is an extreme galactic threat. Task Force K19 is primarily concerned with eliminating this vessel.

UNS Locust

This personal transport was built as a prototype to house the first onboard Artificial Intelligence. It is meant to be used as an Admiral's personal assistant and strategic advisor and can be docked into an Ethereal class ship as their personal cabin. The ship was stolen by an unknown individual and has not been recovered.